Elder Scrolly typical, your adventure begins in a prison. But the guards let you out to help against enemies who are attacking the village. After that you find out about the Daedra-Enderman Hybrid Elijah who tries to release the Daedric-Lords on Nirn with the connection of Nirn and the Daedra-Realms with the “End”. On your way to stop him you’ll meet NPC’s and Guilds like the mageguild.
You are in Arenor, a province in an alternate Tamriel (continent of The Elder Scrolls). You have an open world with 67 Quests ( Main/Guild/Special/Side Quests) and many NPC’s. Gates to the End is a big adventure!
Which are mostly like informations, you can read at the beginning of the map. Exept the typical “Don’t break blocks” there are mostly only hints.
How strong the enemies are depends on the region. To survive you need the fitting items:
There are also battlezones with fast respawning enemies.
The gamedifficulty should be peaceful or easy.The normal hostile mobs are disabled, so it only changes hunger and life regeneration. I recommend to switch between the difficulties often.