Sentries mod 1.11/1.10.2 adds a new block, the sentry, that is powered by cores and configured by modifiers to provide ways of keeping your home safe. Sentry blocks will perform different functions based on what modifier it’s using.
A sentry will only work if there is a core and modifier in the rights slots. There are different types of sentry effects. The effects put out by a sentry depend on its modifier and the effect’s strength depends on the core. There are 4 tiers of sentry cores, the 4th being the strongest. Not all modifiers have 4 tiers.
Periodically spawns tall grass on grass blocks, also speeds up the growth of crops. Higher tiers increase the rate of growth and range of the sentry. Tier 4 sentries will target damage zombies and skeletons.
Periodically damages all enemies within a set range. Damage and range increases as core tier increases.
Shoots arrows at mobs within a set range. Higher tiers increase the range, damage, and fire rate. Tier 1 dart sentries can only target 1 mob, increasing to 3 mobs for tier 2. Tier 3 and 4 will attack all mobs in range.
Gives the player buffs when within the sentry’s range. Tier 1 only gives resistance. Tier 2 adds health boost, tiers 3 adds absorption, tier 4 adds regeneration. Higher tiers increase the duration and strength of each effect and increase the range.
Strikes an enemy within range with lightning. Thunderstorm sentries strike all enemies in range. Higher tiers increase damage and range. The lightning does not place fire blocks and tier 1 and 2 cores are ineffective with this modifier.
Periodically spawns snow blocks and freezes water within a small range. Has a chance to freeze water into packed ice. Applies a slow effect to mobs. Can chill the surroundings cold enough to damage mobs at tier 3 and above. Higher tiers increase the strength of the slow effect, damage, and range.
Melts snow and ice blocks and sets nearby mobs on fire. At tier 3 and above, fire blocks are randomly placed within the range, so be careful! Higher tiers increase the melting rate, fire duration, and range.
Poisons nearby mobs. Tier 3 adds a weakness effect, and tier 4 adds a wither effect. Higher tiers increase the range and strength of the effects. This modifier is one of the strongest at tier 4.
Targets a mob within the sentry’s radius and forces it to succumb to insanity. Mobs effected will attack other mobs as if they were the player. Creepers are unaffected, however insane mobs will attack creepers, so be careful. Tier 4 increases the range and causes the insanity effect to apply to ALL mobs within the sentry’s range. Tier 4 sentries will also calm the minds of creepers, disabling their explosive tendencies. Insanity sentries do not apply to slimes, they’re mindless blobs.
Combat sentries give the player buffs to help them defeat their enemies. Tier 1 and 2 combat sentries will give the strength effect, and higher tiers add the invisibility effect as well an increased range and strength.
Wind sentries conjure up a strong gust of wind to blow mobs away. Higher tiers increase the strength of the wind.
The elemental sentry is perhaps the strongest sentry there is. It’s only tier, the fourth tier, targets all hostile mobs in the area and chooses one of four effects:
For Minecraft 1.7.10
For Minecraft 1.10.2
For Minecraft 1.11