FanAPI Mod will add:
This mod wont add:
This mod will add:
This mod wont add:
All base stats a player has at the beginning. Each stat is improvable by having items.
HP (Base: 300)
Max HP (Base: 300 HP | + 20 HP / Level)
HP Regeneration (Base: +3 HP / 5 Seconds)
Mana (Base: 0)
Max Mana (Base: 100)
Mana Regeneration (Base: 0 HP / 5 Seconds)
Armor (Base: 0)
Magic Resistance (Base: 0)
Tenacity (Base: 0)
Attack Damage (Base: 15 | + 2 Attack Damage / Level)
Attack Speed (Base: 0.5 Attacks / Second)
Critical Strike Chance (Base: 0%)
Knowledge (Base: 0)
Armor Penetration (Base: 0)
Magic Penetration (Base: 0)
As you can see, you only start with a few stats. And only 2 increase per level. There are some other special stats but I dont need to list them up here. Theyre explained in the items’ descriptions.
Stats also have some true or false statements wich can affect a player everytime:
Bleeding (true/false) ? Disables your passive Mana and HP Regeneration. Buffs still work.
Invulnerable (true/false) ? I dont have to explain more here
Magic Immune (true/false) ? Every type of magic effect cant be used on you. Wether buffs or just magic damage. But care: Positive effects cant be used on you, too!
Silenced (true/false) ? You cant use any magic item anymore. No active effects.
Blinded (true/false) ? Your normal damage is disabled. Wether using a sword or a bow, youll miss the target.
Invisible (true/false) ? No player can see you! But mobs still smell you?
Without any item affecting these stats, every stats is set on ?false?.
Well? actually abilities are just items with active effects. Thats basically an ability. So an item can improve specific stats AND can have active and/or passive effects at a time. So lets call the abilities ?items? now.
You can split all items into 2 parts. Magic and non-magic. There are some differences:
Non-magic can be bought from villagers.
Magic items can only be found in naturally generated chests (dungeon chests). Sometimes you can also buy them at a village.
And nearly all magic items have active effects (except Tier 1 and Tier 2 Items). Also, most of active effects deal magic damage. You can only improve magic damage by getting some knowledge. And only magic items give you knowledge. Same with magic reststance, mana and mana regeneration.
Items can also be compined. For example a ?Sharp Edge? gives you bonus attack damage. If you combine it with ?Dead Toad? (?Dead Toad? doesnt give you any stats or effects) you get a poisined edge with the following effect that poisions you target for a couple of seconds.