MCHeli Mod is the abbreviation of Minecraft Helicopter that adds realistic planes and helicopters. You’ve all seen them, they go up and down and all around.
The helicopters in MCHeli can take a few minutes to master the controls of. Throttle will simply accelerate you in whatever direction the roters are facing, so if you keep the controls level, you’ll just go straight up. Push your mouse up, the controls will tilt the nose down, and you’ll move forward. Once you get the hang of it, controlling them is very natural and you’ll easily get all around the world!
Some helicopters can land on the water, and will float! Helicopters can also take assorted amount of passengers, including extra gunners to help fight off any targets.
Planes need a bit of space to take off. The throttle will slowly speed you up, and once fast enough tilt your nose up to take off. The nose, just like in a Helicopter, is controlled with the mouse.
Some planes, like the helicopters, can land on the water and will float. Most also have multiple seats ? the Osprey for example can seat up to 14!
VTOL are a special type of plane which work a bit differently. By pressing F, you can switch between standard and VTOL mode. This is currently only available in the Harrier and the MV-22 Osprey. While in VTOL mode, the controls act quite similar to a helicopter, whereas in standard mode it will fly like a normal plane.
For all those CoD fans who are screaming ?VTOL WARSHIP INBOUND!?, yes, the Osprey is that same ship.
Possibly one of the most amazing things about this mod is the UAV. Place down a UAV station, and pick one of the UAV-enabled vehicles ? the MQ-9 Reaper is a good choice.
When you right-click the UAV station, your character will sit down and a GUI will appear. The GUI has a single inventory slot, and a set of coordinates. Set the coordinates to where you want the vehicle to spawn ? I recommend somewhere on the ground, as they start with their throttle zeroed. Once you’re ready, place the UAV’s item in the slot, and you’ll switch to controlling the UAV.
There are both plane and helicopter UAVs. Most are quite standard size, but a few are quite small- like a RC toy. Some can even take passengers!
The UAV does have a limited range. You should remember, you are not actually in the UAV- you’re sitting at the station. If someone sees you at that station, they can kill you where you sit. Even things like sound are still relative to the player, not the drone ? it’s incredibly realistic.
Chains & Containers
Another beautiful aspect of the mod is the chain system. You can chain ANY non-living entity (eg, minecarts) to a helicopter. When flying that helicopter, the chained item will hang below, and can be dropped at a key press at any time. Included is a container, which is a small 54-slot chest which can be carried by a helicopter, great for server roleplay deliveries and air drops!
The chain can also be used to tie ANY two non-living entities together. You could just tie two minecarts if you wanted to, or maybe airlift a Flan’s vehicle. Bear in mind, vehicles such as Flan’s titans take damage during flight and very quickly lose their legs? Oh, and don’t give them obsidian boots. Just don’t.
The parachute is a single use item, and I’m sure you can guess what it does. Right-click with it in-hand, and you’ll deploy a parachute to guide you slowly and safely to the ground. Great as a quick escape if someone has locked on with a Stinger!
Yes, I said stinger. The stinger missile is the only ground-controlled weapon which the player directly holds, and is also the only weapon to actually consume ammunition. It can lock on to any vehicle in-flight, and does a fair amount of damage on impact.
However, weapons don’t end there? Most military aircraft are equipped with an assortment of machine guns, missiles, bombs, and even torpedoes. The only downside to these is that none of them consume ammunition.
There is a configuration option to disable explosive damage. I highly recommend that for any server running this mod.
But still the weapons go on! So the stinger bores you, and flying & shooting isn’t your style? Why not try out one of the many turrets! There’s plenty, from a small mounted machine gun right up to a 46cm cannon!
Finally, we have the Ground Laser Target Designator; a ridiculously awesome device. Simply aim it where you like, right-click and a 3-plane airstrike will whiss past, decemating your target! This is also available from the Apache.
Installing MCHeli is very easy, but it IS a bit different from most other mods, for two reasons:
1. The site you are going to download it from is in Japanese. Follow these instructions and you’ll be fine I promise, but I recommend doing this through Chrome so you can get rough translations quickly and easily.
2. The mod is NOT a .jar or a .zip. It’s a raw folder, and MUST stay that way, or the assets won’t load correctly.
In order to install, first, right-click the Download Mod link on the right, and click ?Open in new tab?. You’ll want to be able to read these instructions while you’re donig it.
Scroll down the page slightly, and you’ll see a huge green bit of text, in English, with downloads for various versions. Click the version you want to use. It’ll go to DropBox, so just download it from there.
Now, you should have a .zip file, which will be named something like MC1.x.x_mcheli_0.x.x ? with the X’s being the Minecraft version, and then the mod version.
Extract the contents of this .zip into your /mods directory of Forge ? if you don’t have Forge, find a tutorial on YouTube for that. You should now have a folder simply called ?mcheli? in your /mods directory.
At this point, test your game. You should now be able to load it up, and play, and some of the vehicles will be installed and working correctly. You’re good to go here, but if you want the additional assets packs, read on!
Installing the additional asset packs
Right, this is where things may get a bit more complicated, and it’s not for the feint of heart. If you just want to fly around in creative, I’d recommend getting my modpack and using that, as this is already fully installed there. Details at the end of the thread.
Go back onto the download thread from above. This time, you want to follow the blue text near the top of the page, which is labelled ??????(Contents pack)?. Important ? As the page loads, Chrome may ask you to translate. IGNORE it, or click NO for now!
Once the page has loaded, scroll down and you’ll see a yellow-bordered ?Downloads? section. Expand all the spoilers there. Chrome users, you’re safe to translate if you wish now; clicking translate simply stops those boxes from expanding which is why I said not to.
The spoilers are categories of addon. The first is humour/comical, followed by WWII vehicles, Commercial vehicles, Fictional vehicles, Ground weapons, and finally decorations.
Each of the addons has it’s own Dropbox download, and that is why it is complicaed. You’ll have to download everyhting you want, and I HIGHLY recommend making a new folder and putting all of those .zip files inside it.
Once you have all the ones you want, you need to go through and extract every single .zip file. Next, go inside each of them, and you’ll see a folder called ?assets?.
You need to combine all of these ?assets? folder into a single folder. Cut or copy them all together, so you have just one assets folder, with all the content from all of them inside.
Now, go back to your /mods folder where you installed MCHeli earlier. Go inside the MCHeli folder, and you’ll notice that there too, is an assets folder. Combine the one you just made into there, so all the content from your new assets folder goes inside that one. There should not be any files overwritten; if there is, you’ve done something wrong.
Once that is transferred, you’re done! You now have MCHeli installed, with any addons you like! You can either alter the configurations, or just jump in and play.
The Asset System
Alright, this is only for the really advanced users here.
So, you’ve played with it a bit, and it’s great fun, but you want a new vehicle? Or, maybe you’re using it on a server and you want to tweak things to your liking? Read on.
To make a new vehicle, you need a number of things:
- A triangulated .obj file (Look up using .obj models in Minecraft Forge if this confuses you)
- A .txt file
- A PNG texture for your .obj file (Or multiple variants)
- an icon for your item
Head into your /mods/mcheli/assets/mcheli folder. In there, you’ll see a load of folders, a readme.txt and a PDF file. The PDF file does have the main definitions in English, but the descriptions are Japanese, so it’s a reference sheet at best. The readme is entirely Japanese and not much use, but it basically explains what I’m explaining here.
The first thing you need to ask yourself; ?What am I making??
Your options are Helicopter, Plane, Weapon, or Vehicle. Vehicle is something which cannot be moved, such as the Utibi, or a turret.
Once you decide that, head into the relevant folder and make a new .txt file. Name it something vaguely related to your vehicle’s name, but don’t use any spaces.
Inside that .txt file, you need some information! The best way to decide what to add is simply looking in another vehicles file of the same type. The required things are DisplayName, ItemID, a texture, and at least one seat. Everything else has a default, but I recommend setting them anyway.
For Speed and Throttle, 1.0 is considered fast, so use that as your base point.
The coordinates for your parts and seats are based around the base point of the .obj model. This point is also where the bounding box will lie. Best bet here is using trial and error.
For AddWeapon, it must be a valid entry from the Weapons folder
AddRecipe can be a bit confusing to those who haven’t made mods before, but if you’ve made your own mods it should feel very simple.
Basically, your format is:
AddRecipe = ?ABC?, DEF?, ?GHI?, A, iron_block ?and so on.
The ABC DEF GHI is your crafting grid, top row, middle row, and bottom row. After that, you define what the letters mean.
You can use ANY letter there, those are just examples. For example you could have ?AAA?, ?GHG?, ?XYZ?. In that case, the top row would all be the same item.
For item definitions, you can simply use the item’s name. In 1.6.4, you should use the ID, and if it has metadata, an extra comma seperates it, for example I,21256,26 (A Gregtech steel ingot). All ID’s must be valid for your installation, so only use ID’s you know are in your game. Mod ID’s are fine; the recipes are loaded after all the items are.
Author: Silvania Studios