A HUD mod that focuses on giving a relatively large amount of useful information, whilst attempting to utilize at little screen estate as possible, by dynamically changing the coordinates of items on-screen, depending on certain events. It also has a bunch of other helpful tools, including a text editor to take notes, jump calculations, and more!
Potion effects will also be displayed, but without taking up like half the screen on account of their massive textures.
Note that you can change the color of the Menu, via the menu :3 I’ll get onto that down below:
Note that things may be in a different order for you ? i’ll get to that in a sec.
From top to bottom (in this image’s example):
(Not shown here) If you hold the modifier key, HUDini will display the number of that block in your inventory.
Current Potion Effects, their time is displayed next to them by default, but holding the modifier key will show you the amplification of the potion (Roman Numerals can be toggled in the config file)
Blocks and items you dropped on death ? HUDini will keep track (for the length of the session) of all the blocks and items you drop upon death. Hold the modifier key in-game to see what you dropped.
Ingame Text Editor:
Allows you to edit text ingame. All text files are put in a folder called HUDini inside .minecraft ? you don’t need to create the folder or any files yourself, hudini will do it for you. When you press the key to open the text editor (apostrophe [ ‘ ] by default), you’ll be greeted with a screen that shows a list of all the text files it can open. There’s also a text field that you can type in if you wanna create a new file. Simply click on the filename you want, and HUDini will display it on screen.
Editing text is fairly simple: To move around, use the arrow keys. To move the page up and down (e.g. to see lines later or earlier in the document), its pgup and pgdown. To save press ctrl s. To exit, press escape ? but note that your text won’t be saved automatically! You’ll need to press ctrl s before you exit if you wanna keep your text.
To go to the start of the line, press Home. To go to the end, press End.
To delete text, you can press either backspace or delete. Pressing delete will delete the character after the cursor, and not move the cursor. Pressing backspace will delete the character under the cursor, and move the cursor 1 character left.
And of course pressing enter at the end of the line makes a new line below it.
The interface is fairly minimalist: you have the line numbers on the left hand side, slightly darker then the editable text. The line numbers are not added to the document, they’re just there to help you navigate. On the bottom left, where it says ?Ready??, is the current status. It will say what its last action was, for example saving, and moving a lot of lines. On the bottom right corner, we have the cursor’s x and y coordinates, respectively.
And of course, at the top left is the file we’re editing.
(Texture pack is Steelfeather’s Dragon Dance!)
Text files edited by HUDini are placed in a folder called HUDini in .minecraft ? you can change the directory name via the config file that lives in the folder called config, in your .minecraft folder. HUDini will not look for text files in any other place.
The text editor can now do very basic mathematical expression evaluating. It supports addition(+) subtraction(-) multiplication(*) division(/) and modulus(%).
Let’s say you want to multiply 5 by 5. Type into a text file:
And HUDini will write the answer in its place ? 25. Press tab after you’ve closed the parentheses (written the last ?)? for it) for this to be fired.
If you have a file named todo.txt, HUDini will render its contents onto the screen when you press modifier+X. It slides out. Snazzy. If you have a word/line surrounded in square braces, it will render them as a title. You can change what character denotes a title via the config file, as can you change what the keybinding is.
Pressing ?c? in-game will open the commands window. From here you can assign text (and therefore commands) to keys on your keyboard.
Note that as with all graphical elements of HUDini, the colours are taken from the options you set in the menu.
Adding a new command:
Press the add button in the bottom right corner to open up the add command window:
To save the keybind, press enter while the text box is focused. If the keybind is conflicting, or something has gone horribly wrong, it will flash a message.