Wanna fly that giant sky island you made the other day? Want to actually use that pirate ship you built? Then this mod is what you need. Place a helm, add some balloons and off you go.
As you may or may not know, ships can have different characteristics based on how you build them.
Based on the blocks you use to create your ship, it will sink lower, or sink less! For example, a ship made of iron blocks will sink more than a block made of wood. This is based on the block’s material (Iron = Metal, Wooden Planks = Wood), you can of course configure this to make things more or less dense to your desire.
If you make a ship and want it to fly you need balloons, by default 40% of your ship needs to be balloons. As per usual you can change this in the config and just make all ships fly with no balloons at all.
Did you make a submarine but it would submerge, odd are you didn’t quite do it right.
The helm is required for any type of ship, simply place a helm on a standalone structure, right click assemble and mount! Once this is done you can control the ship, when you’re done you can press the ship gui Key (Default K) and disassemble.
If you add a seat to your ship, other players can right click the ship to be assigned and mounted to a seat.
Used if you need to anchor to a point consistently. Place one of these on the ground and activate it, then place one on your ship shift right click it and activate it to tether the anchors together. Now if you align within range of the anchor the ship will snap to the position of the ground anchor!
Engines are used to increase the speed of your ship, each time you add an engine to a ship the speed will increase. They require a fuel source like coal or wood to function.
A buffer acts as a buffer between the world and your ship, it’s useful for a dock to prevent your ship assembling the dock.
A sticky buffer acts the same as a buffer but it adds itself to the ship on assembly.
Allows people to create mods that have flying structures, an example of the mod in use is archimedes ships plus. It also contains code for making your block function while in an entity state.